
Dungeon Faq
This page will be used to go over the various dungeons (not raids) in it there will be a brief description of each boss and how we handle them. While new methods for these dungeons come out weekly I like to stick with what I learned and know. I'm not saying this is the only way to do them but if your stuck on one and need help this will be a good reference source.
01
Sastasha
One of the first three you get thrown into after reaching level 15, this dungeon is fairly simple with three boss fights each with a chance of dropping rare lv15 gear that will greatly help out with the next few dungeons. The first fight pits you off against a Captain and two lackies. Tank them where they stand and dps the adds down first fininshing the captain last. At about 40% HP the captain will turn and run deeper into the carvern. Give chase and burn down the trash mobs inbetween the two areas.
Upon reaching the Captain at the second location it will be set up the same with two adds Tank the entire goup on the left side of the room near the dog pens, burning the adds down first and then the captain at about 50% the captain will release the hounds more adds burn them down and finish the boss. Like last time he will run when his HP gets too low
Upon reaching the finale area you'll be pitted against a Sahagin boss instead of the Captain from before during this fight there will be four grates on the ground that start to "bubble" when they do the free dps and healers need to run over to them and activate them to stop the bubbling. Failing to do so will result in an add spawning in taking more time to clear the fight. Melee dps should limit break the boss at about 15-20% HP. This boss has no noteable attacks just standard aoe type moves that you'll want to avoid.